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Judgement: Recommended
View review on Steam
I don't think I've ever played a game so middle of road.
Cons:
-Pacing is agonizingly slow in the first few hours.
-The survival mechanic has every action costing your energy, but there's almost no recourse for running out, you just respawn at base camp.
-UXUI is terrible, if your playing with a controller half your time will be cycling to find the correct tool/seed when there's the game literally flashes you need to take out your axe to open this. Dude just switch to it for me!
-Recipe discovery UX: oh good god there's like 40 recipes and you gotta try every combination of recipes to find them and it has to be in the correct order, if you don't constantly check recipes, more and more ingredients get added making more combinations and finding them increasingly difficult. It was fun for maybe the first 5 times.
-The grind -_- Gotta randomly stop everything to go chop down an entire forest to get 8 planks.
Pro's:
+I think the friendship system is interesting. Shame most of it is gated behind so much of the game. (You can only manufacture one/two types of furniture until I find the "better" wood)
I feel like the game could've been way better if they didn't take such a heavy hand, on making the open world game feel so linear, if they had just showered you with resources so you could always build stuff
+A lot of cool minigames like outpacing the seagull to steal the resource.
+The game does start getting better halfway through once you can see the friendship perks that can up to double your productivity. But by then a lot of those resources are no longer needed.
That's kinda the whole experience, nothing is egregiously bad, it's just lot of bad design choices prevent it from being good.
If you wanna play a game to zone out, this might be okay, but even still there are probably better options.
Cons:
-Pacing is agonizingly slow in the first few hours.
-The survival mechanic has every action costing your energy, but there's almost no recourse for running out, you just respawn at base camp.
-UXUI is terrible, if your playing with a controller half your time will be cycling to find the correct tool/seed when there's the game literally flashes you need to take out your axe to open this. Dude just switch to it for me!
-Recipe discovery UX: oh good god there's like 40 recipes and you gotta try every combination of recipes to find them and it has to be in the correct order, if you don't constantly check recipes, more and more ingredients get added making more combinations and finding them increasingly difficult. It was fun for maybe the first 5 times.
-The grind -_- Gotta randomly stop everything to go chop down an entire forest to get 8 planks.
Pro's:
+I think the friendship system is interesting. Shame most of it is gated behind so much of the game. (You can only manufacture one/two types of furniture until I find the "better" wood)
I feel like the game could've been way better if they didn't take such a heavy hand, on making the open world game feel so linear, if they had just showered you with resources so you could always build stuff
+A lot of cool minigames like outpacing the seagull to steal the resource.
+The game does start getting better halfway through once you can see the friendship perks that can up to double your productivity. But by then a lot of those resources are no longer needed.
That's kinda the whole experience, nothing is egregiously bad, it's just lot of bad design choices prevent it from being good.
If you wanna play a game to zone out, this might be okay, but even still there are probably better options.
Review posted on 20/10/2025, 23:55:00.