Judgement: Not Recommended

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I had this in my wishlist because I took a quick glimpse and art style took me in, and was recently gifted the game. After a couple hours, I'm sad to say this game is quite dull and underwhelming, to be honest. Animations are non-existent, SFX and music is just loud, and information representation is simply bad. Random selection of spawns in survival kill the competition since it depends on how "lucky" you get with the spawns.

In my honest opinion, it would be a better game if:
- Some extra keyframes were added to the movement with a curving animation to feel an actual "movement". For example, a simple 3 frame animation for dust moving up as you land, or reaching peak of the jump at slightly slower speed, and landing with a slightly faster speed. An extra couple of walking animation, or directional and momentary jump states. I know it's supposed to be space and all, you can jump super high and slow, because low gravity -- yay, but it's just simple animation principles, it really fails at conveying realistic movement right now. Same things can be said for the monsters.
- Make arena levels into normal playthrough, I don't know, make it a progressive one where each arena is like a level. You clean one area, go back to your spaceship/whatever vehicle, visit the next one. Represent this with a short intro before each level, and it would feel more "continuous".
- Camera radius kills to get money is super confusing. I don't know why it exists, and I don't see why it should exist. Turrets' radius don't reach to the end of the camera radius, and you can't go out and kill them on your own because if you exit the camera radius, you just won't get rewarded. So you wait, until either they're in turret range which at this point they just stack up too much for turrets alone to deal with, or you just don't buy turrets at all. You simply get better weapons each time. But here's the catch, as you progress through your levels, you'll find it becomes impossible to also face enemies with your weapon alone, or your turrets alone. At this points walls just become meatshields for them to stack up near it and hopefully melees will burn, and you can get a window to kill rangers with your weapon. Really conflicting mechanic for survival.
- Making survival a selective random would make things way more enjoyable. Seperate easily killable targets from the ones you need your gear upgrades to deal with and spread them across the wave counter.
- More intelligent AI for difficulty, rather than bigger hitboxes, teleportation and bullet hell, seriously.
- There's definitely room for achievements as well, kill with a specific tool, survive with certain HP thresholds, finish a level with only turret upgrade, only X weapon, etc. but I would still consider this a secondary objective.

Right now, I think it feels rushed, more like a dollar game when you wanna try things out, or a short time period game that's been a contest entry for a game jam, or something.

Review posted on 26/11/2019, 08:21:00.